'The goblins have a camp out there someplace, hidden somewhere among the snows. Look east and north of here, along the ridges of the Pinnath Fenui. Once you find this camp, work your way deep inside. If you can put an end to this Gurzmat, you'll likely put an end to that Rider's schemes.'1/1
1 Enter areaFind the goblin-camp1/1
2 KillGurzmat1/1
3 Speak toGlóin (Show dialog)
'What! Dourhand Dwarves with the goblins? Oh, yes, it's all coming together now!
'While you were away, one of my scouts reported something interesting. You see, the task given to me by King Dáin was to track down the Dourhands' last refuge. The scout seems to have found it, as there were a large number of Dourhands around an old dwarf-fortress called Gabilazan. But that wasn't all that he found!
'As the scout watched from a high ridge, two figures rode up to the fortress. One was a dwarf, the other a cloaked figure. At first he didn't know what he was seeing, but when all the Dourhands stopped what they were doing and cheered, he knew the dwarf could only be one person: Skorgrím! Now, with what you've told me, the other figure with him must have been the Ringwraith. It would seem our two tasks are but one, friend.'1/1