Tadan and his fellow Rangers have come up with a plan to capture Mordrambor, one of Amarthiel's Black Númenórean lieutenants, as he travels from Haudh Elendil with an unusually small retinue.
Quest level: 50
Category: Epic - Vol. I, Book 10: The City of the Kings
'Calenglad speaks highly of you, Player. If we are successful this night, he will speak more highly still!
'Mordrambor has entered the tomb of Elendil and will surely emerge in a moment with his servants. If we can retain the element of surprise, my brethren and I will be more than a match for him. Present yourself to this lieutenant of Amarthiel and lure him to this end of the causeway! We will fall upon him and take him prisoner, and then we shall see what this trusted servant of Amarthiel may be able to tell us.
'This foe is in no way weak, Player. You will be in danger as you lead Mordrambor to our position, and we will not be able to help you -- if we reveal ourselves too soon, all will be lost. Tell him something that will make him curious enough to follow... perhaps you have found a weapon that can destroy him. He will doubt such a weapon exists and will follow you willingly to disprove it. Luck be with you in this, Player.'1/1
1 Speak to(Show dialog)
'Calenglad speaks highly of you, Player. If we are successful this night, he will speak more highly still!
'Mordrambor has entered the tomb of Elendil and will surely emerge in a moment with his servants. If we can retain the element of surprise, my brethren and I will be more than a match for him. Present yourself to this lieutenant of Amarthiel and lure him to this end of the causeway! We will fall upon him and take him prisoner, and then we shall see what this trusted servant of Amarthiel may be able to tell us.
'This foe is in no way weak, Player. You will be in danger as you lead Mordrambor to our position, and we will not be able to help you -- if we reveal ourselves too soon, all will be lost. Tell him something that will make him curious enough to follow... perhaps you have found a weapon that can destroy him. He will doubt such a weapon exists and will follow you willingly to disprove it. Luck be with you in this, Player.'1/1
2 Speak to(Show dialog)
'Why should I not strike thee down, little ${RACE}?'
Mordrambor's mocking smile wavers slightly when you tell him you have brought a mighty artifact to the other end of the causeway, and it spells his doom. Almost immediately it returns.
'I admire thy courage, though it be foolish in the extreme! I will go with thee to this artifact, and give thee the death thou seemest to crave.'1/1
3 Speak to(Show dialog)
'Well done, my friend, well done! Amarthiel will not be pleased with this turn at all.
'Let me know when you are ready to leave, and we shall return to Tinnudir with our captive.'1/1