Once the seat of power from which the Witch-king's army marched upon the kingdom of Arnor, Carn Dûm now exists as the primary bastion of the Steadfast of Angmar.
Deed level: 50 (Minimum level 45)
Category: Shadows of Angmar
#ActionTargetBluecrow
1.1) DiscoverSlave-pens (Show lore)
Amid the foul waters of Carn Dûm lies the slave-pens of the Trév Duvárdain. It is here that those who have challenged the might of the Steward of Angmar are pressed into his service against their will.1/1
1.2) DiscoverBarashal's Domain (Show lore)
The Gorthorog-captain Barashal commands his minions from this post within the eastern crags on the outskirts of Carn Dûm.1/1
1.3) DiscoverFell-water Source (Show lore)
The water you found in this place was a putrescent green, contaminated with the vile poisons of Carn Dûm.1/1
1.4) DiscoverDuvárdain Quarter (Show lore)
While Carn Dûm has many enemies, there are those that call it ally as well. Among them are the Hillmen of the Trév Duvárdain. This alliance has granted the Trév Duvárdain a district of their own within the city.1/1
1.5) DiscoverCastle of Carn Dûm (Show lore)
It is from the Castle of Carn Dûm that the Witch-king of Angmar oversaw his domain, and it is from here that Mordirith, the Steward of Angmar, does the same.1/1
1.6) DiscoverSeat of the Witch-king (Show lore)
The Seat of the Witch-king is a well-appointed room adorned with vicious looking statues and ornaments. It was here that the Ranger Golodir confronted Moridirth in battle and forced retreat upon the Steward of Angmar.1/1
1.7) DiscoverWitch-king's Watch (Show lore)
Looking south over the sprawl of Carn Dûm, this balcony affords the perfect location to survey the whole of the city.1/1