Anazârmekhem stands as the gate-house to the Flaming Deeps. While its purpose long ago was mainly a matter of governance, its purpose now is as a rallying point for the dwarf-expedition as it reaches into the lowest caverns of Moria.1/1
1.2) DiscoverThe Burning Stair (Show lore)
Travellers passing from the Water-works into the Flaming Deeps must descend the great Burning Stair. Once the flames were kept tame and well-confined within the furnaces and forges of the dwarves of Khazad-dûm, but under the brutal care of the Orcs, the waters here have become contaminated with foul oils and sulphur, and gouts of fire may leap from every chasm and by-way.1/1
1.3) DiscoverThe Cross-roads of Ash (Show lore)
The Cross-roads of Ash -- once it was a great light at the centre of the vast dwarf-forges -- now its light is overwhelmed by the ruddy burning hue of flames and the eternal black pall of soot that hangs over everything here.1/1
1.4) DiscoverGate of the Seven Fathers (Show lore)
Dwarf-legends speak of the Seven Fathers of the Dwarves, whom they claim awoke from the stone first among all the people of Middle-earth - though the Elves claim that they were the first to walk beneath the stars. Here the Seven Fathers have been immortalized in a vast work of Stone-craft.1/1
1.5) DiscoverHadâd-mezer (Show lore)
Hadâd-mezer was renowned amongst the dwarves as one of the greatest workshops of Moria. From these forges came some of the finest works of smith-craft that the world shall ever see.1/1
1.6) DiscoverHurmulkezer (Show lore)
Hurmulkezer once stood as the palace of an ancient dwarf-lord of Moria, though his name has now been lost from the pages of history. Now it stands as a bastion of corruption and evil from which Orc-captains oversee the labours of their minions and slaves in the hot forges of the Flaming Deeps.1/1
1.7) DiscoverHudnul-meden (Show lore)
The gates of Hudnul-meden are said to have sealed away some of the most well-protected vaults of the dwarves in ancient days, but the old texts are not clear on whether they were meant to keep thieves and intruders out, or something else in....1/1