'Please hasten to Nífdir's aid, mellon. The Malledhrim will not march while one of their host remains behind. He can be found to the west of here.'1/1
1 Speak toNífdir (Show dialog)
'Ah, Player! I am surprised to see you and very pleased that Nenedhel sent you back to me. When we passed through the swamp-lands, we all heard it -- the wrath and pain from deep within the hearts of the trees. The others took a wide detour to avoid the glade that seemed to be the very heart of malice.
'I have a way with trees, but I fear these Huorns. I am no warrior, you see, so I have been watching their movements from this outlook. But perhaps you, a worthy ${CLASS}, will have better luck if you approach them.
'Try to speak with them, but do not let yourself come to harm! You might be met with much hostility if you dare this task. Be wary, friend.'1/1
2 KillMirk-huorn5/5
3 Speak toWrathful Huorn (Show dialog)
This Huorn's twigs shiver menacingly as you draw near, but it does not attack. It is a very old tree, and its will is strong. Surely this is the tree that the Elves perceived as they passed Sâd Meryrn.
As you stand at its roots, your mind is impressed with recollections of a fair green forest full of new life, and of a shadow of fear, ever-growing. The green life withers, blackens, and dies. Evil poisons consume the very water and air.1/1
4 Speak toNífdir (Show dialog)
'That is a sad tale, Player! Most of the creatures you will find as you wander this dour forest are evil and have always been evil. But trees have long, long memories, unlike the other children of this Middle-earth -- that is why they are so familiar to me, I think.
'It is long since these trees have had any hope, but they have not forgotten the brighter days. Poor creatures! Perhaps I can devise a way to help them, if you could give me a moment to think....'1/1