'The water is boiling already, and now I will add the ingredients you collected. The odour will be quite pungent, so perhaps you should speak with the rest of your friends that have come to Zudrugund while it steeps.
'The odour is rather unpleasant, though I find that it does clear the cobwebs away when I am feeling under the weather.'1/1
2.1) Speak toCorunir (Show dialog)
'I do not know what to make of this dwarf, Player. Where did all of his people go? Why would they leave him behind? And what could he have seen that might leave him so...addled?
'Frithgeir seems to be kind-hearted, and it seems to me that Nár would be hard-pressed to survive here for any period of time without him, but there is something not quite right about these two.'1/1
2.2) Speak toElladan (Show dialog)
'So many books, Player, and none of them taken when Nár's people left him. It puzzles me. It is clear that many dwarves once lived here, but where they have gone and why is a mystery. I suspect that even Frithgeir's brew will not clear Nár's mind sufficiently for him to provide us the answers we seek.'1/1
2.3) Speak toCalenglad (Show dialog)
'We are a long way from Evendim, Player. I wonder how our friends are managing in our absence?'
Calenglad sighs and looks suspiciously at Nár.
'I understand why we have taken this brief excursion into the hills, for if Nona is satisfied by what we learn here, our dealings with the Uch-lûth should be made easier. But what can we really learn from this dwarf? He does not seem even to notice us!'1/1
3 Speak toHalbarad (Show dialog)
'I have been listening to Nár's ramblings, Player, and I have managed to piece together some of his history. I believe he was once the servant or friend of Thrór, grandfather of Thorin Oakenshield, and that this was one of their homes in exile.
'Thrór did not return to Erebor, but it seems to me he made another journey, and Nár accompanied him. From his words, I believe they came into danger, and....'1/1
4 Enter areaLearn what Nona wants from the dwarves1/1
5 Speak toNona (Show dialog)
Nona listens impatiently as you explain what the situation in Zudrugund seems to be.
'I want answers for myself. My brother was changed after he came here, and this Nár knows why. He will tell me why, or it will go badly for him!'1/1
6 Enter areaListen to the exchange between Nona and Nár1/1
7 Speak toNár (Show dialog)
Nár shakes his head, breathing deeply of the steam billowing out of the mug.
'Wadu...I know that name. We went to the father-lode, where rang the sound of hundreds of dwarf-hammers, far below Zudrugund.
'It is curious. I remember walking with Wadu among the great turning water-wheels of the Old Father, but I have not seen him since. He is not still down there, is he?'
You tell Nár that Wadu has been slain, and his beard creases into a frown.
'Ah, that is a shame. He was most brave. Wasn't he? I can take you to the mine, if you'd like.'1/1
8 Speak toNár (Show dialog)
'Are you ready to go to the mines below this hall? Very good. I am ready to show you the way.'1/1
Special conditionCLEAR_CAMP1/1
10 Speak toNona (Show dialog)
'I do not like this. Why do the bats of this cavern not attack the dwarf? Why does he walk among them without danger?
'Wadu came into this mine full of fear and uncertainty. What happened here that he emerged from it with courage, courage that would lead him to his death?
'The longer this journey takes, the more questions it poses, Player! I want to be above-ground again, in the sunlight!'1/1
11 Speak toElladan (Show dialog)
'Is it the smell of the brew that has kept the bats from attacking Nár? We should hope that it was not, for he seems to have exhausted it. A few drops may remain, but the odour is much less than it was, and he seems to be falling once more out of awareness.'
Elladan shakes his head.
'There is a gate ahead, and if I have learned anything of dwarves, it is that such a gate certainly has a lever somewhere to open it. Find the lever and return to us, Player, and we will proceed. I fear that this journey will soon end in failure, for without a guide that can speak to us in ways we understand, what can we hope to learn here?'1/1
12 Enter areaFind and use the lever that unlocks the gate1/1
13 Enter areaRejoin Elladan, Nona, and Nár below1/1
14 Speak toElladan (Show dialog)
'I am sorry we did not wait, Player, but Nár gave a shout and ran forward when the gate opened, and we did not want to lose him.
'He is just ahead, with Nona.'1/1
15 Enter areaFollow Elladan to Nár and listen to the dwarf's tale1/1
16 Speak toNona (Show dialog)
'My brother...even after the terrible things my father said to him, and even after what I said to him, in my frustration....'
Nona trails off, staring at the body of the enormous gwiber.
'He mastered his fear, Player, and achieved a victory that even the bravest and strongest warriors of the Uch-lûth could not hope to match.
'And now he is gone, slain by enemies who waited in hiding for him to pass. The cowards! They were nothing compared to this great beast, but they laid him low where even it could not! My Wadu....'1/1
17 Speak toElladan (Show dialog)
'How can Nár know of the errand of the Grey Company, Player? And more than that: how can he know of my father's words to my brother and me? How can he know we were considering taking the Paths of the Dead once we meet with Aragorn?
'I must tell Halbarad and the other Rangers of this. I think things may have just become more complicated.'1/1