Quest: Book 10, Chapter 3: No Word from Wildermore
Horn and Corudan have learned some troubling news about the region of Rohan called Wildermore, and that has done for Gléowine what your various remedies could not.
Category: Epic - Vol. III, Book 10: Snows of Wildermore
#ActionTargetBluecrow
Quest dialogHorn (Show dialog)
'Master Gléowine, are you feeling better?'1/1
1 Speak toGléowine (Show dialog)
Gléowine stares at you with haunted eyes. It would seem something has cut through the stupor caused by his drink.
'Something has happened in Wildermore? I... I was born in a small town there, and have not been back for years, but... if something has happened...
'There is no reason for me to stay here, stranger. If you are going to investigate Wildermore, I would travel with you and... it is young Horn with you, is it not? He has a man's face and build now, but I still remember the years spent teaching him the lessons of history and the ways of music. He was... not the most diligent of students. I jest, of course. Who among us can say he was?
'I abandoned my harp somewhere in the wild and gave away my other possessions when I thought I would have no further need for them. I cannot travel with you until I have them back again. Most of them were mere sundries, but there was a map I should not have given away. I feel foolish now, for it was a rare and precious thing and belongs not in the keeping of children.'1/1
2.1) Speak toCorudan (Show dialog)
'I am in favour of this journey to Wildermore, Player, if you are. We should go where we are needed, and if messages have ceased passing the bounds, I say we learn why.
'I will see about procuring Gléowine's bag of sundries, but I leave the reconstruction of his harp and the finding of his map in Horn's able hands, and your own.'1/1
2.2) Speak toHorn (Show dialog)
'I will not keep my master from travelling with us, Player, as long as he understands the danger. If I learned of trouble in Eaworth, I would not long remain in idle safety. I would travel there to learn if anything could be done for my home. It must be the same for Gléowine.
'I will return his harp and learn what befell as he made the journey to Snowbourn, if you will seek for the map he abandoned. Ask the children of Snowbourn. They are sometimes the surest form of information in the city, for they see all and go unnoticed. One of them may know what happened to Gléowine's map.'1/1
3 Speak toArnwi (Show dialog)
'What do you want? Can you not see how busy I am?'
The child laughs, but keeps dancing. You explain that you're looking for Gléowine's map, and would appreciate any information about its location.
'I remember that old man! He went off to the tavern after setting down his belongings by the wall over there. A bag of clothes there was, and a bundle of bread and cheese. I hope he does not expect his food back, because my friends ate it all!
'Britred took the map before any of us could get at it, and he said he was going to use it to go on an adventure to save Rohan. You just missed seeing him by minutes. He left by this gate here. Maybe you can catch up to him and ask for the map back.'1/1
Special conditionCLEAR_CAMP1/1
5 Hand inFurled Map to Gléowine1/1
6 Speak toHorn (Show dialog)
'I think we are ready to depart. My master has his map and the other possessions he will need, and I have arranged for a fresh horse for him to ride.
'I spoke with Reeve Fastred while you were outside the city. He remains as stubborn as ever, refusing to entertain the idea that he could more easily defend his people on the other side of the river. The message from Harwick was just as I had heard second-hand: portentous and frightening. No word has come to Harwick from Wildermore for many days, and Harding desired men and horses from Fastred to investigate.
'Before we go to Wildermore, we must travel to Harwick, in the Wold, and speak with Aldor Harding. I must give him the unfortunate tidings that Fastred has no men to spare. He sends us, and that is all.'1/1
7 Speak toAldor Harding (Show dialog)
'Yes? What word from Fastred, so far away and comfortable?'
Harding snorts when you tell him Fastred has sent the four of you to aid him in investigating Wildermore.
'I appreciate your help, of course, Player, but if Fastred thinks you are his to send he is mistaken! This does not satisfy his obligation. I am Aldor of the Northmarch! If my lands are threatened, all our lands are endangered!
'We have heard naught from Wildermore for many days now. The last party to travel that road consisted of several brave men: Widfara, a rider of some repute, and my own son Léodwig. He would have returned, if no others did. His courage is not what I would wish. But he too remains missing!
'Learn what has befallen my men and what evil has taken hold of Wildermore. That land is too near to Harwick for any of us to rest easy.'1/1
8 Speak toGléowine (Show dialog)
'Our road runs into Wildermore, as we knew it must. See on the map where it leads?'
Completing this quest will unlock an optional interlude from Gléowine's map.1/1