Category: Epic - Vol. III, Book 10: Snows of Wildermore
#ActionTargetBluecrow
Quest dialogGléowine (Show dialog)
'Forgive me my musings, friend. I am an old man and a minstrel to boot, and both are given to wandering the hedgerows of memory. Horn can give you more practical guidance.'1/1
1 Speak toHorn (Show dialog)
'This, then, is our quest: to investigate the disappearance of Harding's men, the ones he sent into Wildermore. He gave us the names of two: Wídfara, a rider of no small skill, and Léodwig, Harding's own son.'
Horn traces out a course on Gléowine's map.
'We will ride north out of Harwick, and follow the road through the Wold until it turns west. That turning will bring us into Wildermore. This area here, do you see it? The land is called \qWrithendowns,\q and the first settlement we should investigate is this one here, Scylfig, located at its northern bounds.
'What do you think of this course? I am ready to take it if you are, Player.'1/1
2 Enter areaTravel to the town of Scylfig, in the Writhendowns of Wildermore1/1
3 Speak toWídfara (Show dialog)
'Yes, I am Wídfara, and I am a rider of Harding's, Aldor of the Northmarch. I am in this land at his request, but have fallen prey to some difficulties and could not yet make my return.'
Wídfara laughs sourly and gingerly rubs his wounded leg.
'This land is besieged, stranger! If you have not heard yet of the terrible apparition called Núrzum, you soon will. All of Wildermore trembles at his name, and they are not wrong to fear him! He slew my horse Windfoot, and no one will give me a new one with which to return to Harwick. It does not matter, with my leg in this state.
'There is little we can hope to do against Núrzum, stranger, but other foes in the Writhendowns are less imposing. If you explore this land and fight the mounted foes near the White Hand camp in the south-east, explore the haunted fishing village to the north-west, and keep them away from Thrymm Red-beard's training camp to the east, I will tell you more of this terrible foe.'1/1
4.1) DiscoverFushaum-dorám1/1
4.2) DiscoverFiskworth1/1
4.3) DiscoverThrymm Red-beard's Camp1/1
4 KillMounted combat foes in the Writhendowns (x/5)5/5
5 Speak toWídfara (Show dialog)
'Thank you for doing some good in the Writhendowns, my new friend. These people have experienced much hardship, and I fear I may have given speed to some of the dangers that threaten them.
'I was riding in the High Knolls with my companions when a blizzard closed in. The snow was blinding and the wind fierce, and I dismounted to seek some measure of shelter. No sooner had my boots touched the ground than a great darkness fell upon me, and a tremendous shape towered over my poor horse Windfoot. I stumbled away, falling into a great drift of snow. It saved my life.'
Wídfara stares straight ahead, his expression haunted.
'Above the tumult I could hear the sound of Núrzum at feast. He made a meal of my poor Windfoot, and only when he had finished and moved away among the crags did I see that my companions were missing. Of Léodwig there was no sign, but I do not think Harding's son was spared. I made my slow way by foot back here to Scylfig, but if he were alive he would have done the same. That is my tale. I hope only that Núrzum is not drawn here by my presence, to threaten the people of Scylfig.'1/1
6 Speak toCorudan (Show dialog)
'I listened to Wídfara's tale, as did you, but it raises more questions than we had before! This creature Núrzum must be of enormous size if he can overpower a horse of Rohan. He must be clad in thick fur to move comfortably in the midst of such a snowstorm as Wídfara related. Whether his attack was caused by need or sport is unclear to me, but the size of his appetite is less mysterious: it is large, and not easily sated.
'I believe Núrzum to be a large snowbeast of the sort that frequents the Misty Mountains. How he came to this area of Rohan I cannot guess.'
Corudan looks up from his musings with a puzzled expression.
'Where is Gléowine? I have not seen him since we arrived. If dangers such as this Núrzum stalk Wildermore, we should stay together for safety. I hope Gléowine has not thought to leave Scylfig.'1/1
7 Speak toGléowine (Show dialog)
Gléowine appears to be in a great deal of distress, and his eyes are full of sadness.
'There is no fool like an old man thinking to rediscover the joys of his youth, Player. What happened to Wildermore in the years since I left her? The land of my childhood was a sunny place of fields and blue rivers, not this den of relentless sorrow! It was not home to such terrors as this monstrous Núrzum, bringing death so quickly and without warning! What happened to the land I remember?'
Gléowine hastily wipes the tears away.
'Ah, pay no attention to an old, sad man, Player. I will not despair. My concern must not be that these troubles have happened to my childhood homeland. It must be that these troubles could move south and threaten the rest of Rohan. We will help the people of Wildermore, and by helping them we will help even Théoden King, though he not ask for nor trust such help. Thank you for this talk, my friend. I just needed to hear these things aloud.'1/1
8 Speak toHorn (Show dialog)
'So Gléowine's time to himself helped him find some measure of peace? I am glad.'
Horn's expression grows distant, and he seems to be speaking more to himself than to you.
'Sometimes that is all it takes, is it not? Time to think. It could be like that for any one of us, only to return renewed and with greater purpose. I hope it is so.'
Horn seems to notice you are still looking at him expectantly, and he turns slightly red.
'Ah, yes. I am glad Gléowine is feeling better. What should... what should we do now?'1/1