'We are not alone in the hall of Théoden, Player. Let us approach and see who has the ear of the king, but we will interfere only if it be in the interest of Rohan to do so!'0/1
1 Speak to(Show dialog)
'We are not alone in the hall of Théoden, Player. Let us approach and see who has the ear of the king, but we will interfere only if it be in the interest of Rohan to do so!'0/1
Special conditionWORLD_EVENT_CONDITION0/1
3 Speak to(Show dialog)
'Ah, Player. I am glad you made it here from Wildermore so quickly, but I will need to hear your report of that land at another time. All of us have work to do, for the king is not yet free of danger! Keep an eye on Gríma, if you would. He is slippery, and I fear he may intend further harm to the king. Whether he can work greater harm than he has already performed is a question for which I have no answer.
'Stay on your guard.'0/1
Special conditionWORLD_EVENT_CONDITION0/1
5 Speak to(Show dialog)
'So that is done. I think that went rather well, considering what is at stake. We have so little time to waste, and much depends on haste! We cannot spend these precious moments squabbling among ourselves when the real foes lie without!
'Save one: Gríma, son of Gálmód, called the Wormtongue. He is an enemy of Théoden and of Rohan, and he remains within. His fate will rest with the king, as it should.'0/1