As Thane Mágla's suspicions into the identity of the traitor go unallayed, Hildulf and the traders struggle with myriad problems inside and outside Middlemead.
'Player! I did not expect to see you... and so soon!
'I trust you did not have too much trouble aiding them?'
You tell Hildulf of the numerous grim events of the day and the strength of the Enemy nearby.
'Ah... tragic, but all too common these days. You are awfully lucky to have escaped such a fate! Now then, Mágla must be missing you!
'Off you go!'0/1
3 Speak toMágla (Show dialog)
'You were away for some time, Player. I had begun to think you would not return...
You tell Mágla of your dealings with the traders and Hildulf.
'You encountered many dangers but outlasted them all; your skill is unquestionable, but I am curious why Hildulf would be so quick to send you away. He has never been one to be flustered by the chance happenings of a day, for better or worse. And all of these suspicious dealings with the apprentice, missing horses, and failed shipments... something is afoot here, Player.
'We shall start with Hildulf. Bring him here, and we shall see what he has to say on these matters.'0/1
4 Enter areaEscort Hildulf to the Mead Hall of Middlemead0/1
5 Speak toMágla (Show dialog)
'Hildulf's gone, is he not?
'I thought as much from what you told me before, Player. For my part, I sent a few guards to his home as soon as you left, and they informed me that his home had been torn asunder as if he had departed with great haste. Among his keepings, they found the shredded remains of a note signed by Wormtongue.