Harthalín wishes to see the slopes of Orodruin again, disbelieving that Sauron is truly gone, and will accompany you as you search Talath Úrui for knowledge of the Gúrzyul.
'I understand you wish to add to our store of knowledge concerning the Gúrzyul? I will travel with you into Talath Úrui. Let us first find the settlement of Fushaum Bal. Reports indicate it is a lawless settlement on the south-western side of Orodruin.'0/1
1 Enter areaMeet up with Harthalín outside Fushaum Bal, in Talath Úrui0/1
2 Speak toHarthalín (Show dialog)
'It is so strange to me, Player. This place is both alike to and very different from when I last was here at the close of the Second Age. For all the tumult within its heart, Orodruin seemed as if it would always endure. And yet, even the Mountain of Fire has changed since then: the southern face blown open, a lake of fire spilt onto the plain.
'This settlement was not here then, but I recognize its type. Military encampments have a sense of order and of place about them. Well do I know it, for I served beneath High King Gil-galad at Dagorlad and during the Siege!
'But once the campaign is ended, all such order is discarded alongside the attention of the commanders. This settlement, Fushaum Bal, has that air about it. Many inhabit it now, and lawlessness runs rampant, but some of the Easterlings within might be high enough in the hierarchy to have information of use to us. Hunt them down around Fushaum Bal and its environs, and see what they might know of the Gúrzyul.'0/1
5 Hand inOrders Concerning Nargroth to Harthalín0/1
5 Use itemOrders Concerning Nargroth0/1
6 Enter areaFind the road that leads to Nargroth, on the eastern side of Talath Úrui0/1
7 Speak toWatching-stone (Show dialog)
The carven stone is dreadful in form, and it does not seem out of place within Gorgoroth. But there is something else that sets it apart, a cold and watchful presence. And then, there is more: a voice that whispers in your head. Images rise unbidden behind your eyes. They are drained of colour, as if the one who creates them has no knowledge of shade or hue.
You see a place of darkness, and a tiny point of light flickering high above. Then, below, there is a knife held in a cruel fist. It descends in an arc, and blood flows from a wound. The darkness deepens.
The voice in your head speaks no words, but you are suddenly awash on a questioning sea.
You recover your own words enough to reply, 'Yes, the Gúrzyul.'
The interrogative waves vanish as quickly as they had arrived. In their place is an overwhelming sensation: the promise of knowledge and secrets held close for centuries. As you try to express that such knowledge will be welcome, it is whisked cruelly away, dangled just out of reach.
The giving sensation is gone, replaced with a taking desire. You see a prison in your mind's eye, and the details are so clear you know it is a real place. The spirit shows you a certain cell in this prison, and a scorched skull in one corner. The images fade, and the whispering voice returns. It speaks a single word, but the word is enough. The word is 'want.'
You are released from the spirit's hold and the whispering in your head fades away. The presence remains, regarding you silently.0/1
8 Use spawned itemFind the scorched skull in a cell within the prison of Naerband using the information in your quest journal0/1
9 ObjectiveWTF0/1
10 Speak toHarthalín (Show dialog)
'What did you see, Player?'
You recount the terrible images, and Harthalín glares at the watching-stone with disgust.
'It is a spirit fell and cruel, of that there can be no mistake. Am I right in thinking that you have paid its price?'0/1