'I do not like our Easterling's silence on this matter. You must go to Agarnaith and learn what transpires within, but do not go alone! I believe you should bring Ayorzén with you, and find out what he knows about the Bloody Gore.'0/1
1 Speak toAyorzén the Wily (Show dialog)
'You have not sought my help in some time, Player. I was beginning to think you had fallen into a hole, or blundered into the fire-lake, or forgotten the way back here. What is it you want?'
You tell Ayorzén that you need his help on the next leg of your journey, and ask him to accompany you to Agarnaith. A sudden look of panic crosses his face, but it passes just as quickly. When next he speaks, his voice is loud and confident, and no sign of his seeming fright remains.
'I have come to a decision, my friend! I will be happy to accept your previous and very generous offer of a place in Gondor! Your forgiveness and acceptance of Ayorzén the Changed will become a thing of legend, Player, and will be spoken of for centuries as an example to all!
'I will let the waggon-driver know. Sadly, I will be unable to accompany you to the Bloody Gore. Perhaps another time.'0/1
2.1) Enter areaGain entrance to Agarnaith from the north0/1
2.2) Enter areaGain entrance to Agarnaith from the south0/1
3.1) Speak toRaneleg (Show dialog)
'Have you come to aid us, Player? This swamp is a place of horror, and there are too few of us to feel secure within it, but having you here will be a great help! Arodrog planned to rejoin us shortly, but he has not yet arrived.
'Keep an eye on your surroundings as you adventure within the marsh. Dangers could lurk anywhere: in the water, up among the trees, within the twisted grasses. This is a foul place. The air smells foul and tastes worse.
'The creatures here don't seem to mind it. Indeed, it seems to lend them a curious strength! Test your mettle against them, and Linadar and I will meet you further south along the road.'0/1
3.2) Speak toArodrog (Show dialog)
'Are you here to help us, Player? Did Mithrandir send you to us? Only a Wizard could know the trouble we have been in ever since we arrived, and send aid such as you in time! Raneleg planned to rejoin us soon, but he has not yet found us.
'Enemies lurk everywhere in the swamp, and they can ensnare you even before you know they are there! I have never seen horrors such as these before, and I am no stranger to bogs unpleasant and mires malicious!
'If the tales I have heard of you are true, you should be able to best even the foes that stalk this swamp, Player... I hope it is so! Defeat any you can, and Linadar and I will meet you further north along the road, not far from where the eastern road runs away into the swamp.'0/1
4 KillFoul creatures in Agarnaith (x/12)0/12
5 Enter areaMeet up with the adventurers near the junction with the eastern road, in Agarnaith0/1
6 Speak toLinadar (Show dialog)
'We should never have come here, Player, we should never have come! This place is not fit for good folk! It hates us, and will strive evermore until we are slain, and the marsh will never give back our bodies... it will jealously drag us down beneath the surface and never let us go!
'Arodrog was slain by a terrible creature to the south, not far from here, and Raneleg is missing and nowhere to be found! I ran, to my shame, but shameful or not I am still here and they are not!
'Can you search for Raneleg, at least? And mayhap see if Arodrog survived his wound? I cannot imagine that he did, but if there is a chance that he lives we should not abandon him! My courage is spent! What good is a man of Gondor who runs from peril? And yet there is peril all around us in this horrible swamp!'0/1
7.1) Enter areaSearch for Raneleg to the north, west of the road0/1
7.2) Enter areaSearch for Arodrog just south of the eastern road0/1
7 Use spawned itemLearn the fate of Raneleg0/1
7 Use itemLearn if Arodrog is alive or dead0/1
8 ObjectiveWTF0/1
9 Speak toMithrandir (Show dialog)
'Well, what did you learn of Agarnaith? Are the rumours true? Many are the explorers who have returned from that land shaken, robbed of their courage.'
You recount what you beheld of the festering swampland, and the Wizard is most interested to hear of the vile creatures that you encountered.
'I am made uncomfortable by your description of these beasts, Player. That they suffer from some malady is clear, but there are one or two points about which I desire clarification. Something affects the creatures within Agarnaith, and it is no natural rot. It lurks in the air and the water of that land, a pestilence affecting the animals and the plants of the Bloody Gore. I must return to Minas Tirith to conduct my study, and I ask that you come with me.'0/1