'There is something here, Player. I am certain of it. Is this room, like others in the Pit of Stonejaws, the tomb of a forgotten noble?
'My eye is drawn to the structure in the centre of the chamber. There is a hole in the top of that curious block; it leads me to believe no body ever lay within.'0/1
1 Speak to(Show dialog)
'There is something here, Player. I am certain of it. Is this room, like others in the Pit of Stonejaws, the tomb of a forgotten noble?
'My eye is drawn to the structure in the centre of the chamber. There is a hole in the top of that curious block; it leads me to believe no body ever lay within.'0/1
Special conditionWORLD_EVENT_CONDITION0/1
3 Speak to(Show dialog)
'Can this be anything but the work of the First Crafter, who made the dwarves? How else would the most renowned sculptor of his day, by which I mean ME, the great Stáli the Hewer, come to this chamber at this time?
'I need not wait for Prince Durin's command. I will restore this mosaic to its original state, and no reward will be too great for the work at hand!'0/1
Special conditionWORLD_EVENT_CONDITION0/1
Special conditionCLEAR_CAMP0/1
Special conditionWORLD_EVENT_CONDITION0/1
7 Speak to(Show dialog)
'A mosaic is not a painting, Player. You can change the picture by putting the stones in different places. What if... what if the mosaic Stáli assembled beneath the Lonely Mountain is not the same as this one after all?
'What if this mosaic once displayed a different picture than that one?'0/1
Special conditionWORLD_EVENT_CONDITION0/1
Special conditionCLEAR_CAMP0/1
Special conditionWORLD_EVENT_CONDITION0/1
11 Speak to(Show dialog)
'For how long has this door remained hidden beneath Zul-mazal, Player? The secret craft of ancient dwarves masked it from detection by the Orcs who long resided in the mountain, but it could not escape my notice.
'It was no simple mechanism that hid this trap-door for all these years, but also the working of an ancient spell. Two keys served to keep it secret, for so long as the mosaic remained incomplete and the mithril hammer was absent, none could open the passage. Now we have turned both keys, and it is time to see what lies beneath the cold stone of Zul-mazal.
'Leave the mithril hammer where it lies, and I will instruct Bósi and these others to stand guard. You and I will climb through the trap-door, Player, and we will see what there is to see, and learn what we may of Gundabad's secrets.'0/1