Explore the enemy encampments and strongholds found within Deepscrave.
Deed level: 130 (Minimum level 130)
Category: Gundabad
#ActionTargetBluecrow
1.1) DiscoverKordh Gúrat (Show lore)
Orcs weren't the only ones who moved into Deepscrave once the dwarves were driven out. Drakes found comfort within the darkness and made a new home for themselves.0/1
1.2) DiscoverDurshulot (Show lore)
After Gorgar fled to Deepscrave, he dwelled in Durshulot for a while, but did not stay for long. A mixture of paranoia and distrust prompted him to find a better stronghold from which to rule.0/1
1.3) DiscoverGazat-fark (Show lore)
During the days of old, the dwarf-smiths produced magnificent creations in Gazat-fark. Now, the smithy only sees use in times of war.0/1
1.4) DiscoverDurbángh (Show lore)
To sate their ever-growing need for weapons and armour, the Orcs rely on Durbángh's mighty forges. The intense heat inside Durbángh never abates.0/1
1.5) DiscoverDalugronk (Show lore)
In an attempt to combat the hostile worms nearby, the Orcs of Dalugronk have begun experimenting with bat-riding. This has been met with varying degrees of failure.0/1
1.6) DiscoverVatug-ronk, the Groaning Pit (Show lore)
Broken dwarf-machinery groans incessantly throughout Deepscrave, but the noise is loudest in Vatug-ronk. It is the largest Orc-settlement in Deepscrave, as well as home to the most foul-tempered of Orcs.0/1
1.7) DiscoverShataz-kordh (Show lore)
Formerly part of Dalugronk, Shataz-kordh now plays host to worms instead of Orcs. The Orc corpses that litter the area have proven to be effective at keeping the denizens of Dalugronk away.0/1
1.8) DiscoverSkrizagáf (Show lore)
Not too long ago, the worms of Deepscrave never strayed from the tunnels of Skrizagáf. Now they roam freely, much to the chagrin of their Orc neighbours in Dalugronk.0/1