'I have not seen you since you departed Sarn Ford in the company of Halbarad, Player! When he returned to us he told us what befell Meneldir beneath Dor Ernil, and we wept for him, despite his past. But evil stirs in the land and there is little time to mourn. What brings you into the Lone-lands?'
You tell Galasebdir that you seek to bring word to Elrond of Rivendell that the Witch-king and his servants have evil designs upon the realm of Angmar. The Ranger thinks for a moment.
'I had planned to return to Tornhad in the Angle of Mitheithel, Player, but your journey feels to be of great import to me. I would accompany you on this quest, if you would have me. The road to Rivendell is like to be dangerous.'
You tell Galasebdir that his company would be welcome as you make for Rivendell.
'Then we are agreed. Lead on, my friend.'1/1
Special conditionCLEAR_CAMP1/1
4 Speak to(Show dialog)
'Trolls are not known to be clever, Player, and for the most part they do not hunt together. It may have been misfortune alone that we had to face two in succession, or perhaps the days grow darker and the rising threat of the Shadow makes the creatures grow more bold.
'We should proceed. Soon we will need to climb, and the footing may become treacherous.'1/1
Special conditionCLEAR_CAMP1/1
6 Speak to(Show dialog)
'You are welcome to Imladris, Player, and my heart sings to see you safe. Scouts saw you and Galasebdir of the DĂșnedain as you climbed to the high moor, and they brought word to me and to others in the vale as you neared the pass. I begged leave of Lord Elrond that I be the one to greet you.
'You did not make this journey to give him the tidings of Saruman I have already delivered, I trust. No, I see in your eye there is something else. I told you once we stood on the very precipice of danger, and the events of recent days have shown to me I was more right than I knew!
'Others await your arrival in Imladris. One such friend made haste to greet you at the entrance, but it seems he has not yet arrived. Look for him further along the path.'1/1
7 Enter areaFind the friend of whom Bregoleth spoke further along the path1/1
8 Speak to(Show dialog)
'I see your own journey finds its end in the same northern dale as does mine, Player! When I heard the Elves calling among themselves that a ${RACE} neared Rivendell in the company of a Ranger, I knew that you and Meneldir approached! But where is he? Why does he tarry?'
Boromir sees something in your expression and falls silent.
'His journey too has ended, is that it? Tell me what befell him as we walk, Player. It is still a long way to the house of Elrond.'1/1
9 Enter areaWalk with Boromir and tell him what transpired after you parted1/1
10 Speak to(Show dialog)
'He was a good man and brave, Player, and he died fighting evil. May each of us do the same, if that is where our roads must lead.
'Elrond awaits.'1/1
11 Speak to(Show dialog)
'Yes, I know something of the road you took to get here, Player, and some of the tidings you bring. Not all, no! But some. Folk of different lands have come to Rivendell in recent days, and I see in that a hopeful sign. Counsels will be taken in the days to come, and decisions of great import must be made.
'But this is not my house. You should speak with Elrond, its master, and give to him the message you have brought across so many miles.
'I will see you again, Player.'1/1
12 Speak to(Show dialog)
'Welcome to Rivendell, Player. This is a place of safety and of refuge, and you are welcome to take what rest you can within the vale. But first, are you willing to tell me what brings you here? Many are the dangers you have faced to get here, and if your tale is like others I have heard of late, I believe they signify trouble ahead for the peoples of Middle-earth.'
You tell Elrond you have much to tell, and he nods, a thoughtful expression on his face.1/1