Explore enemy encampments and other dangerous places in Swanfleet.
Deed level: 1
Category: Swanfleet & Cardolan
#ActionTargetBluecrow
1.1) DiscoverHowlingstones (Show lore)
Wolves have lived at Howlingstones for as long as the people of Mossward can remember, but they generally do not stray too near to the outer palisade. That has changed in recent nights, however, and now the town guards have seen lupine eyes staring at them from the darkness with unsettling frequency.1/1
1.2) DiscoverRadlaw (Show lore)
No one knows for sure when the ruffians came to Swanfleet, but it seems to the Stoors that the outlaw settlement of Radlaw was constructed almost overnight. Now it is not safe for most people to wander the Stoor-vales without concern, for the ruffians of Radlaw are always eager for the chance to steal coin and valuable goods from the unwary.1/1
1.3) DiscoverFangsettle (Show lore)
The Wadewater is full of dangers, but few places within the marsh are quite as threatening as Fangsettle, where the avanc build their nests. Only the Dunlendings of nearby Lhan Garan are comfortable adventuring near this spawning ground, and even their best scouts try not to stray too near without grave need.1/1
1.4) DiscoverBloodhollow (Show lore)
Piles of discarded bones and the carcasses of long-dead prey mark the warg-dens of Bloodhollow, a dangerous place even the highly-skilled Dunlending warriors of Lhan Garan try to avoid without need. But there is on occasion such a need: the training of new scouts requires they be tested by dangerous circumstances and threatening foes, and what might better satisfy those conditions than the wargs who stalk Bloodhollow?1/1
1.5) DiscoverCobshollow (Show lore)
The gloom-web spiders that inhabit Cobshollow brook no intrusion by the Stoors who live nearby, but the folk of Glyn Helyg and Clegur learned long ago not to venture beneath the web-covered trees of this place, and the people of Lintrev stay mainly by their own farms.1/1
1.6) DiscoverSharmokal (Show lore)
An Uruk raiding-party has established a camp not far from the Old South Road, where stands the wreckage of an Elf-tower. For what purpose was the tower built, in a past Age? The Uruks know not, and the Elves who might remember wish not to say. Now this place is Sharmokal, and it is not safe for travellers to come too near.1/1
1.7) DiscoverCaras Gelebren (Show lore)
The great Elf-smith Celebrimbor built the city where he would fashion his legacy at the junction of the rivers Sirannon and Glanduin. Caras Gelebren, the Silver Bastion, was a place of beauty and learning for much of the Second Age, but it was not to last. Hidden beneath a fair guise, evil came to Caras Gelebren, and Celebrimbor was deceived. Ensnared by his pride and his lust for secret knowledge, the Elf-smith nearly broke the world.
When Sauron brought war to Eregion in the aftermath of Celebrimbor's folly, the citadel was destroyed and all memory of its peaceful days forgotten. There would be triumph in the years that followed, but beneath it all the Elves remember the foundation of shame on which it was built, and they mourn.1/1
1.8) DiscoverTham Lasgol (Show lore)
The trees have claimed Tham Lasgol. It is a fate the Elves would not have mourned, but something has drawn wood-trolls to the once-beautiful site, and now it is a place of danger.1/1
1.9) DiscoverGwâl Cruban (Show lore)
The buildings that once stood here are now overgrown by reeds and haunted only by turtles.1/1
1.10) DiscoverTham Celechir (Show lore)
Tham Celechir, the Hall of the Swift River, was one of the last sites to stand against the armies of Sauron when he brought war to Eregion in the Second Age. Many Elves perished both within and without its walls, and evidence of their final stand can still be found in the debris that litters the once-proud ruin.1/1