Imák believes that the troubling presence that so disturbed Venko might be the result of a ritual being conducted by the Angmarim in Tûr Fúar, the Drearspire. The Stout-axe thinks the three of you should investigate, despite the danger.
'We need to bring word of the Angmarim intention to break the wards on the Gloomingtarn. Let us climb the path to the Witch-gate itself and then we will bring this urgent message together!'0/1
3 Enter areaReturn to the Witch-gate with Imák and Venko0/1
timeExpiredSomeone watches0/1
5 Speak toImák (Show dialog)
'What is wrong, Player? What did you see?'
You tell Imák you recognized a figure from your past, who could not possibly be there.
'I believe you, for I also saw someone impossible. I saw a dwarf-woman named Anorta, who I knew during my captivity in Mordor. I escaped from the Black Land, but Anorta did not. She is dead. She could not be here... and yet I saw her standing just ahead, just as I remembered her.'0/1
6 Speak toVenko (Show dialog)
'This time I saw my eldest brother, Lékhun, and he seemed just the same to me as he did in life. What did the watchful presence show to you, Player? Who did you see?'
You tell Venko that you beheld a Ranger named Amdir, who suffered a grievous, corrupting injury from a Nazgûl's blade when you adventured in Bree-land. He nods solemnly.
'He is dead, or worse than dead? Then he cannot be here... and yet you saw him. There is some strange force at work in these mountains, but it is not the work of the Angmarim. It is something else.'0/1